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The game utilizes temporal anti-aliasing solution on both the PC and PS4 which may result into ghosting artifacts at times but does a way better job than the FXAA option provided in the PC version’s graphical settings. The amazing lighting effects as you navigate Ryder through the Nexus or the dust floating around when you first land on the planet of Eos or the dazzling effects players encounter in the vaults…all of this comes together to create a really amazing experience at times.
Mass effect andromeda pc graphics settings series#
Mass Effect is a sci-fi series and these three effects are the core pillars of the graphical fidelity these titles aim for. If there is anything that Frostbite engine really does well is the various post processing, alpha and volumetric effects. What is done is done now but in our opinion, FrostBite doesn’t seem to be quite ready to embrace the open world genre yet. In our playthrough we did not found the level of visual fidelity that we found in FrostBite’s other offerings such as Star Wars Battlefront and Battlefield 1.
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It makes game development rather easy and there is no need to pay anything extra since using Unreal Engine will require licensing fees. So why try to fix something that has been working quite well? Perhaps the answer lies in EA’s strategy to bring all their games under one framework. After playing through the first hour or so, we were repeatedly questioning ourselves – why did Bioware had to change the engine when the Unreal Engine 4 could have worked just fine for them?Įpic Games have been doing some amazing work in the past couple of years and last year’s Gears of War 4 on the Xbox One is arguably the best looking game on that console. But with each game, requirements change, the way different developers use the same engine may differ, heck this isn’t even Bioware’s engine to begin with so they probably never even got the chance to master it completely compared to say someone like DICE who actually developed the engine. We have already seen what the engine is capable in last year’s Battlefield 1 which was undoubtedly one of best looking games of this generation. The original trilogy ran on the Unreal Engine so Andromeda is the first ever game in the series to run on DICE’s popular framework. But we wonder why the game was shifted to the new engine to begin with? But believe it or not, a game is much more than its animations and Andromeda makes some impressive use of DICE’s FrostBite engine. The animations of the game are so downright awful and admittedly they look so last gen that much of the gamer discourse has shifted away from the other graphical parameters of the game. Unfortunately, other than the stifled animations and a host of glitches and bugs it’s easy to forget the other graphical parameters that make Andromeda a great looking game at times. After five years in development and possibly having a budget that surpasses the $40 million used for Mass Effect 3, it’s quite easy to understand why fans are disappointed with Mass Effect Andromeda’s animations.